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Devlog
v0.6.6
September 28, 2020
by
ncrecc
Fixed saving in Not Just a Robot (non-jr ncrmod) Reworked Space Marine? entirely, it now nudges a random dice whenever you use an equipment rather than increasing all countdowns by 1 whenever you use...
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v0.6.5
September 22, 2020
by
ncrecc
Redid Bounty Hunter? and Drain Monster? rules to be less super awful The "Reset Button" gadget now reads from an appendable csv to determine what statuses should not be reset Magician? rule now loads...
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v0.6.4: Not a hotfix this time
September 21, 2020
by
ncrecc
ncrmod: Fixed Wisper not inflicting the correct status Fixed self-damage from Vanity Mirror not having any sfx Vanity Mirror no longer damages you if you defeat the enemy before using it, that's a bit...
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v0.6.3: 1. (of an object) Having a high temperature.fix
September 19, 2020
by
ncrecc
Fixed Shock Therapy and Humility not healing, and jinx text being too long Fixed Shock Therapy- having no effect, although it does not appear anywhere Fixed Wail Bat not disabling your limit break Fix...
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v0.6.2: Drop it like it's hot (fix)
September 17, 2020
by
ncrecc
It's me again with another hotfix. Yay! Gadsby Gun and its + variant should now rightly count capital symbols Introduced Roman Candle as a complement to Gadsby Gun (thanks, kirby_dungeons!) Wrongo is...
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v0.6.1: Considerably-above-average-temperature-fix
September 15, 2020
by
ncrecc
If terry gets to issue a hotfix for v1.9, I get to issue a hotfix for ncrmod updated to v1.9 :P Fixed Mars Fly Trap+ requiring a 5 for its effect rather than a 6 (though this item never appears normal...
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v0.6.0: Robot and Jester
September 14, 2020
by
ncrecc
Robot and Jester have been added! Repeat: Robot and Jester have been added. This entails a majority of what was added in the update. Robot also comes with two non-NCR episodes. Everything's reworked f...
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v0.5.1.1.1: Warrior 2.1.1 [hotterfix]
May 06, 2020
by
ncrecc
A hotfix again, yay! Last for now, I promise. Fixed Wrongo+ crash due to malformed jinx (thanks cody!) Sneezy? rule now refuses to activate countdowns, because enemies don't do well with boostcountdow...
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v0.5.1.1: Warrior 2.1 [hotfix]
May 06, 2020
by
ncrecc
This update makes Sap Gloves work as expected when an even total is inserted, and adds Wail Bat to some Inventor shops...
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v0.5.1: Warrior 2: The Warrioring
May 06, 2020
by
ncrecc
The Warrior episode was a little rushed. This update tries to make it more robust while providing some general fixes and nerfs. After this I'll probably take a pause from ncrmod development to focus o...
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v0.5.0: Warrior
April 25, 2020
by
ncrecc
Win a new car all over again! Warrior has an all-new gimmick here: his skillcard changes every turn . NCR episodes for Warrior are now available. Massively adjusted the volumes of ncrmod music, so an...
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v2.0.0 (April Fools!)
April 01, 2020
by
ncrecc
1
(This is rather obvious - unless for some reason every mod mentioned here except ncrmod goes down simultaneously - but just so no-one gets confused in the future: April Fools!) This version is in fact...
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v0.4.2
March 30, 2020
by
ncrecc
Haha 42. Revolver's damage is now capped, so stuffing dice in super fast can't let you do more damage than you're supposed to with it. Revolver and Cubby now ignore fury and re-equip, since they didn'...
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v0.4.1
March 14, 2020
by
ncrecc
This is an extremely minor update: Syncs some behavior from the Vanish template I contributed to Cosmic Variations , particularly Vanish is now injected into gadgets and jackpot rewards whenever poss...
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v0.4
March 13, 2020
by
ncrecc
This fixes a lot of bugs people found in the last version and generally includes some improvements I took too long to make. Fixed crash on using No Pain No Gain (thanks, Matz) Fixed Swing Me Another 6...
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v0.3
March 10, 2020
by
ncrecc
Dunno what to call this version, but since it's the third version I've uploaded to itch so far (aside from a million tiny hotfixes when I was first sprucing up this page) it seems fitting for it to be...
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